Discover
User interviews, journey mapping, competitive landscape, technical constraints. We come out with a written brief, not a moodboard.
User research, interface design, design systems, and interactive prototypes. We hand engineers something they can actually build — with specs, tokens, and component documentation that survive the designer leaving.
Design at Codiaks means more than screens. We build the research, the system, and the documentation that makes designs hold up after the designer rotates off.
Interviews, contextual inquiry, journey mapping. We talk to actual users so the design is anchored in real behavior, not assumptions.
Web, mobile, internal tooling. Pixels that hold up in production, with attention to information density and accessibility from the start.
Tokens, components, patterns, documentation. Built so engineers and the next designer both know exactly what to do when a new screen needs designing.
Click-through, code-based, or both. Prototypes that test the actual behavior — not just the static screens — before the engineering build starts.
Moderated and unmoderated. Real users on real prototypes, with findings translated into specific design changes — not vague “needs improvement” notes.
Specs that engineers can read. Tokens that map to code. Annotations on edge cases. Design that ships clean because the handoff was thought through, not improvised.
User interviews, journey mapping, competitive landscape, technical constraints. We come out with a written brief, not a moodboard.
Low-fidelity flows and wireframes. We argue about structure before we argue about pixels. Engineering reviews early so feasibility is baked in.
High-fidelity screens, design system, prototype. Tested with real users before final approval. Documented as we go.
Engineering-ready specs, tokens, accessibility annotations, edge cases documented. Designer stays available for questions during the build — the handoff isn’t a wall.
Built for a high-density, high-stakes interface where mistakes have real cost. Information hierarchy is the load-bearing element — users scan thousands of transactions a day. The design system has survived two product redesigns and three engineering teams.
Book a 30-minute call. Bring screens, sketches, or just the problem — we’ll tell you what we’d do and whether we’re the right team for it.